Mr Handy can only be gained in two ways: at random from a Lunchbox, or via directly purchasing either one or a group of five via the in-game shop - at the point of writing, he costs £0.79 in the UK or $0.99 in the US.
How to unlock Mr Handy in Fallout Shelter Individually dragging and dropping your guard Dwellers - or assigning them weapons and outfits - can get rather clumsy when your population increases, so it makes a huge difference having a Mr Handy there on-hand (sorry, again - that's the last one). He also makes a significant difference to your counter-Disaster measures, by providing an instant response anywhere on his floor. If you have enough of them, entire resource incomes can be left alone whilst you deal with the more management-intensive duties like breeding new Dwellers, training them and checking up on those in the Wasteland. The thing that makes Mr Handy so special is the automation. Fallout Shelter Trailer - Fallout Shelter at E3 2015 What is Mr Handy in Fallout Shelter and how does he work?
Here on this page then, we'll be taking you through exactly what Mr Handy does, how to get Mr Handy, and how to use Mr Handy well. Mr Handy will also, importantly, automatically tend to any Disasters or incidents on his assigned floor, fight off intruding Raiders and - unlike your Dwellers - chase intruders through multiple rooms on his floor. Aside from acting as an RSI prevention tool, this can be particularly handy (sorry) when your Vault and Dweller count grows to near unmanageable sizes. In Fallout Shelter, his main purpose is the automation of your resource collecting, as Mr Handy can be assigned to roam an entire floor, picking up resources for you when they're ready and saving you a few taps.
Mr Handy - or technically Mister Handy, if we're being particular - is a useful, multi-limbed robot who was featured in both Fallout 3 and Fallout 4.